

- #Crusader kings 2 plus stuck loading flags mod
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(There might have been some unexpected changes.) Rename to anything you choose. If you have recently 'verified local files' or 're-installed' the game, try renaming both the INI files in the 'C:UsersDocumentsMy GamesFalloutNV' folder, and let the game rebuild them.
#Crusader kings 2 plus stuck loading flags mod
With that in mind, I've tried to give the mod a primitive heraldry look with an overhaul consistent look (that's specially true for early medieval dynasties). None of this can be changed or even improved really. It's also a system that evolved drastically between the 12th and the 15th centuries (evolution of designs, impaling/dimidiating then quartering, addition of crests, evolution of shield shapes, etc) so primitive and late medieval heraldry don't really look or work the same.
#Crusader kings 2 plus stuck loading flags full
Small price to pay in my opinion for not having christians be the only full resolution religion. This is due to having higher resolutions frames and templates (128px instead of 84px), combined with the hardcoded behaviour of the interface when it comes to swapping emblems type (basically there's one placeholder file that determines where and which size, and that's it).
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That said the safest, easiest and quickest way to fix all workshop problems is to switch to the manual installation for which I provide direct download links in the discussions. In case you can't get the correct string you can try resuscribing and/or deleting the mod folder to force a complete download. I always give the new checksum to verify beforehand and the best way to avoid running the mod half updated is to compare your checksum to the new one.
#Crusader kings 2 plus stuck loading flags mods
Mods reported as incompatible : Jewish KingsĪn Ironman specific version, with limited features, is also available. A conflicting emblem or dynasties code, for example, would be much more severe than changes in the flag folder.

The severity of the incompatibility depends on which of those categories is shared. Otherwise the mod should work with anything that doesn't change the flag folder, emblem coding (coat_of_arms.txt, coat_of_arms.gfx, general_stuff.gfx), shield frames (and crowns) or dynasties. If there's no change to the structure (groups, names, etc) then both mods should be able to cohabit without too much interference. As emblems in CK2 are coded by religion, any mod that changes or overhaul religion structure will indirectly impact the same structure for emblem coding. The main compatibility issue that could arise with other mods has to do with religions. Measter for his Coat of Arms Builder tool Visit Wappenwiki for more on heraldry & roll of arms


